Conan the Barbarian RPG

The Tale Thus Far

The unlikely band of Protagonists meet at the crossroads of the mining and logging camp of Muskeg. Rhana Chunder and Khunt Khan make their way upriver after the barge refuses to ply further into the murky and diseased water. Vin Corvo the hunter emerges from the East with rumors of a hunt just as the brave Kush (as fuck) warrior Shabatku strides from the Northern Pict Wilderness weary from months of bounty hunting.

After they exchange hurried introductions in Hyrkanian (an odd common language…) they clamber over the front palisades and open the gates to find the lowly plebes of Muskeg on the verge of lynching the merchants and owners over the limited water left inside the walls. Rhana Chunder offers a formal introduction that flummoxes the rural bumpkins but causes them to pause nonetheless. The presence of the (hella) Kush warrior Shabatku at his side makes for an odd pair to be found in this far-flung wilderness camp.

However, a sudden Pict raid outright slays the remaining guardsmen and frenzies the utterly confused loggers and miners. Corvo quickly dispatches several hardened Pict warrriors with remarkable Borderer remarksmanship and Khunt Khan lops the head off of a clumsy Pict in mortal combat and feasts upon the blood of the decapitated foe. As per Khunt tradition. Kush and Chunder become spear and arrow storms and shred the Pict that threaten the crowd.

However, one Pict manages to slip away unharmed as the strange new warriors try to establish order in the ragged camp. Through half-forgotten tongues and broken words, the unlikely saviors of Muskeg discover that the mine had long since gone silent; the last expedition north coincided with the pollution of the river Muskeg. All who drink die an agonizing death and the rain gods laugh with nary a squall since the summers.

“North to trouble” the man wheezes to the band of oddly united strangers. A chill wends its way across the ruined town that slips a icy finger down your spine. You cast your eyes to the nearby mountain, its peak capped with snow and bristling with thick forests of pine and fir. A worn path deeply rutted from wagons begins at the northward clearing of the logging camp.

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Welcome to your campaign!
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Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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